As a Product Manager at Fueled, I've delivered high quality mobile and web products for clients like Crunchbase, IBM, Owners.com, 9GAG, and a bunch of early stage startups. Please to feel to contact me for an exhaustive list of my projects at Fueled.
In 2013, I co-founded Up at Night games with two fellow NYU alum (and dear friends), who I met at the NYU Game Center. Since then we've built so, so, so very many projects/experiments/games/app. Here's a few of those we've shipped commercially:
No Honey by Zeke Abuhoff, Woody Jang, & Nathan Jones
No Honey is a competitive board game inspired by classic games like Chess and Go. Players take turns shaping the board, using "Planter Bees" to plant flowers across the board. This constantly evolving flower pattern changes the moves available to a player at any given time, in such a way that it becomes possible for her to destroy her opponent’s Worker Bees to and claim victory.
Thicket by Chris Dugan, Nolan Filter, Nathan Jones, & Barry Kramer
Thicket is the world's very first competitive flower picking game. It is a local multiplayer game that encourages cooperation as much as it does deception, as players struggle to collect enough flowers and return them to her grave before the other player does the same. Thicket was created at the NYU Game Center.